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UID:20160219T0437Z-1455856622.3076-EO-18646-2671@137.82.234.3
STATUS:CONFIRMED
DTSTAMP:20260819T163831Z
CREATED:20160218T190806Z
LAST-MODIFIED:20181017T233016Z
DTSTART;TZID=America/Vancouver:20160224T123000
DTEND;TZID=America/Vancouver:20160224T133000
SUMMARY: Do Virtual Earthquakes Still Shake Us to the Core? Simulating Surv
 ival in Japan’s Disaster Report Video Game
DESCRIPTION: By: Ben Whaley (Ph.D. student\, Asian Studies) Abstract: This 
 talk asks the question of whether a video game might help us better underst
 and the trauma of another through an analysis of the PlayStation 2 game Zet
 taizetsumei Toshi (2002\, Disaster Report\, 2003). In the game\, players mu
 st use limited resources to escape from an earthquake- and […]
X-ALT-DESC;FMTTYPE=text/html: <p>By: Ben Whaley (Ph.D. student\, Asian Stud
 ies)</p><p><strong>Abstract:</strong><br />This talk asks the question of w
 hether a video game might help us better understand the trauma of another t
 hrough an analysis of the PlayStation 2 game Zettaizetsumei Toshi (2002\, D
 isaster Report\, 2003). In the game\, players must use limited resources to
  escape from an earthquake- and tsunami-stricken Japanese city\, while resc
 uing other survivors and crafting tools for survival. Ian Bogost (2011) arg
 ues that if video games are to foster empathy for real-world situations\, t
 hen players should be cast as the “downtrodden.” I introduce the idea of “l
 imited engagement” or a form of operationalized weakness in which the game 
 design intentionally subtracts in-game skills and items in order to communi
 cate a sense of vulnerability and victimhood to the player. Drawing on a pe
 rsonal interview with the game’s creator\, this talk discusses the real-wor
 ld survival skills and techniques the game series is credited with teaching
  Japanese players. I conclude by discussing disaster photography within the
  video game and how its presence within a larger interactive framework migh
 t prompt a stronger empathetic engagement with representational media.</p>
LOCATION:Room 604\, Asian Centre
GEO:49.266835;-123.258576
URL;VALUE=URI:https://sppga.ubc.ca/events/event/do-virtual-earthquakes-stil
 l-shake-us-to-the-core-simulating-survival-in-japans-disaster-report-video-
 game/
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TZID:America/Vancouver
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TZOFFSETFROM:-0700
TZOFFSETTO:-0800
DTSTART:20151101T090000
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