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UID:20160311T1715Z-1457716550.0198-EO-18824-2671@137.82.234.16
STATUS:CONFIRMED
DTSTAMP:20260814T204507Z
CREATED:20160310T221326Z
LAST-MODIFIED:20181017T233017Z
DTSTART;TZID=America/Vancouver:20160314T150000
DTEND;TZID=America/Vancouver:20160314T163000
SUMMARY: Pop Culture\, History and “Contents Tourism” in Japan
DESCRIPTION: By: Dr. Philip Seaton (Hokkaido University) In recent years\, 
 the phenomenon of people traveling to further an interest in works of popul
 ar culture has gained much attention from the tourism industry and research
 ers alike. Lord of the Rings locations in New Zealand\, Disneyland theme pa
 rks\, Star Trek Conventions and the Sherlock Holmes museum in London […]
X-ALT-DESC;FMTTYPE=text/html: <p><strong>By:</strong> Dr. Philip Seaton (Ho
 kkaido University)</p><p>In recent years\, the phenomenon of people traveli
 ng to further an interest in works of popular culture has gained much atten
 tion from the tourism industry and researchers alike. Lord of the Rings loc
 ations in New Zealand\, Disneyland theme parks\, Star Trek Conventions and 
 the Sherlock Holmes museum in London are some of the many well-known exampl
 es. In Japan\, the phenomenon gained widespread media attention when many J
 apanese fans of the Korean drama Winter Sonata visited South Korea in 2004.
  Since 2005\, the Japanese government has actively encouraged local authori
 ties to develop tourism assets relating to works of popular culture as a wa
 y of enhancing their local identity and tourism brand.<br />The term in Jap
 anese used to describe such tourism induced by popular culture is “contents
  tourism”. The “contents” are the narratives\, characters\, locations and o
 ther creative elements of popular cultural forms such as films\, manga\, an
 ime and computer games that inspire fans to visit a particular destination.
  Not only fictional stories but also historical narratives based on real pe
 ople and events can be considered to be “contents”. Within the context of a
  broader “history boom” in Japan\, the popularity of historical narratives 
 in television dramas\, computer games and novels has generated some extraor
 dinary tourism booms.</p><p>This lecture presents examples of tourism to he
 ritage sites in Japan that has been inspired by recent works of popular cul
 ture. I will present this phenomenon with examples from three periods of Ja
 panese history\, the Sengoku Period (c.1467-c.1603)\, the Bakumatsu/Meiji P
 eriod (1853-1912)\, and the Early Showa Period (1926-1945). In the first se
 ction\, I discuss travel inspired by the computer game Sengoku Basara and t
 he activities of female history fans (rekijo) who travel to honour their fa
 vourite samurai warriors.  In the second section\, I discuss tourism relate
 d to Bakumatsu period visionary Sakamoto Ryoma and the novel/drama Clouds U
 pon the Hill about the Russo-Japanese War. In the third section\, I examine
  tourism induced by World War II films and the semi-fictionalized biopic of
  whisky maker Taketsuru Masataka which was the subject of the recent NHK mo
 rning drama Massan.</p><p>All these examples indicate the power of popular 
 culture\, not only to inspire contents tourism\, but also to offer reinterp
 retations of the “historical contents” and thereby generate new perspective
 s on Japan’s past.</p>
LOCATION:Room 120\, C.K. Choi Building
GEO:49.267258;-123.257967
URL;VALUE=URI:https://sppga.ubc.ca/events/event/pop-culture-history-and-con
 tents-tourism-in-japan/
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TZOFFSETFROM:-0800
TZOFFSETTO:-0700
DTSTART:20160313T100000
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